University/Organization
Economics Department
Loyola Marymount University
Los Angeles, California

Title
Engaging the Audience through GPS: Using AI to Design Experiential Learning Activities in the Social Sciences

Synopsis
Shows how instructors can use AI tools to design experiential learning activities that promote deeper engagement and critical thinking. Introduces the GPS framework—Games, Puzzles, and Storytelling—as an alternative to traditional assessments. A game on social mobility shows how AI-assisted design can produce meaningful classroom simulations that reveal structural inequality and foster reflection. Rather than being a threat, AI can be re-purposed as a creative partner in re-imagining pedagogy.

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